Options for map animation area(s)? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: Options for map animation area(s)? (/thread-32254.html) |
Options for map animation area(s)? - Divinity53 - 01-27-2018 So after several years away, I decided to do some ripping off a game I've got back into recently: Dragon Warrior Monsters 2. The game has very few maps submitted, and I've already had the chance to make several WIP layouts. I did do a few maps with the slight colour you can find on the My question comes from how the game's water animations. While it has set 16x16 tiles the animation lays, it puts other textures in the 8px tile area, such as a static water's edge. This could make setting up the animated textures harder. My options I figured were:
I'm likely overthinking, but I do prefer keeping things how others would like it, as they'd be the ones using it after I'm done. |