Chao Carnival - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: Chao Carnival (/thread-32290.html) |
Chao Carnival - Flare - 02-06-2018 Backstory: So just at the start of things so lets see how this goes. The synopsis of the project was possibly to re-tell/parody the Adventure series with Chao, hopefully adding in some humor and fun into more of Sonic's intense/dark games. Almost as if Chao had staged a play or an amusement park around Sonic. Gameplay: YouTube Link Slightly older gameplay video Recently Updated: Updates
RE: Chao Carnival - JerseyXS97 - 02-06-2018 Neat. I love your idea of making use of the animals, could certainly make for some interesting gameplay down the line. Especially considering the way Sonic games traditionally use multiple level paths. RE: Chao Carnival - iyenal - 02-07-2018 Just to say that the logo is pretty well done. Other than that, the homing attack is also well implemented. Which engine do you used ? RE: Chao Carnival - Flare - 02-07-2018 (02-07-2018, 10:30 AM)iyenal Wrote: Just to say that the logo is pretty well done. Thanks, so this is build in Construct 3. So a lot of of it just using the build in platform engine which is actually robust enough for what I am wanting to achieve, while adding on top of that such as the homing attack. It certainly is a challenge for a Sonic game as I don't believe there are many out there, since Sonic is usually 360 degree physic based movement where as this is not (I've seen attempts of Sonic engines in Construct but I don't think there is a solid go to). But I wanted to create something in the middle of Sonic and Mario type gameplay, and hopefully its all wrapped in its own style and charm that people don't mind that it is more limited than your typical Sonic fan game. |