Help with Toon Ramps - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Textures Resource (https://www.vg-resource.com/forum-113.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-117.html) +---- Thread: Help with Toon Ramps (/thread-32539.html) |
Help with Toon Ramps - Yarnman - 03-27-2018 Hey guys, I need a piece of information about textures. I'm willing to rip models from Dragon Ball Xenoverse 2 and Ultimate Mission X, but some textures appear with their alpha and toon ramp separated. Is there a way to merge them and restore their natural color that appear in the game? I've tried coloring them by myself, but: 1. For Xenoverse texture, there are some shadow problems 2. About the DBH UMX ones, coloring the alpha parts result in a texture with black outlines but it's not as good as what I want. As I'm new, can someone illuminate me about those kinds of textures? Thanks |