Boku no Hero Academia Smash Tap Model ripping problem - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Boku no Hero Academia Smash Tap Model ripping problem (/thread-32606.html) |
Boku no Hero Academia Smash Tap Model ripping problem - Mememanomega - 04-09-2018 I've been trying to rip more models from the game...but strangely, when I explore the files with UnityEX, all I get is this, has anyone seen anything like this before? RE: Boku no Hero Academia Smash Tap Model ripping problem - The Prawn - 04-09-2018 Don't use UnityEX, use this instead: https://github.com/Perfare/AssetStudio Boom. Done. RE: Boku no Hero Academia Smash Tap Model ripping problem - Mememanomega - 04-09-2018 (04-09-2018, 06:31 PM)The Prawn Wrote: Don't use UnityEX, use this instead: https://github.com/Perfare/AssetStudio I don't use 3DS max. I'm not rich. RE: Boku no Hero Academia Smash Tap Model ripping problem - The Prawn - 04-09-2018 Get a Student version of 3ds max or use Noesis to convert the .fbx files into a format that works for Blender, then. RE: Boku no Hero Academia Smash Tap Model ripping problem - Mememanomega - 04-09-2018 (04-09-2018, 09:00 PM)The Prawn Wrote: Get a Student version of 3ds max or use Noesis to convert the .fbx files into a format that works for Blender, then. Okay, now it's more like I have no idea how to even use this...at all (04-09-2018, 10:07 PM)Mememanomega Wrote:(04-09-2018, 09:00 PM)The Prawn Wrote: Get a Student version of 3ds max or use Noesis to convert the .fbx files into a format that works for Blender, then. Not to mention, it doesn't even open __file items, nor exract anything from them. unless I'm doing something wrong RE: Boku no Hero Academia Smash Tap Model ripping problem - Akiko - 05-12-2018 I want these game models for making some papercrafts. I am quite new to model extraction. So I used asset studio to view the files and these are some assets I managed to extract. As you can see the files are in .u3d and some assets in .dat format ,but I dont know how to procede from here.It would be great if anyone could guide us. Thank you! |