GDKN's Viewtiful Joe - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: GDKN's Viewtiful Joe (/thread-3277.html) |
GDKN's Viewtiful Joe - GDKN - 12-24-2008 Well, I've been putting off comeing back here since my computer died, so now that its fixed, I guess its time for more sprites. Joe, edited from JUS vegeta, but now practically the only things kept from that base were the torso and lower face. I also made a V-Joe version of him like in his games. And I'm doing a sheet, so far I hhave a rough draft for the Idle. Take in mind, that it IS a rough draft and that I'm constantly working out the kinks.. other things I was working on during my limbo: RE: GDKN's Viewtiful Joe - LilGrim1991 - 12-24-2008 The pose for VJ is great, but the animation looks kinda weird. Your arms don't move as much as your body when you go up and down. Also, his right leg is sorta missing the 2nd half of the leg. But I really love your Geno. RE: GDKN's Viewtiful Joe - lone wolf-rayet star - 12-26-2008 The cape seems really out of place. It'd look better with a light outline, and if you made the first hump a bit less high. The animation is a little trippy. It looks as if he's rapping with his left arm and scratching his knee with his right. <____< I'd try making him move up and down a little slower, and maybe add a little bounce on his helmet. And yeah, you Geno is pretty cool. RE: GDKN's Viewtiful Joe - GDKN - 12-26-2008 (12-26-2008, 08:20 AM)Dandelion Wrote: The cape seems really out of place. It'd look better with a light outline, and if you made the first hump a bit less high. oh, ok. Ill try to keep that in mind for the next spritethrough. any comments on Ridley's head? |