Is it possible to add ripped models from VGs to Anim8or? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Discussion Boards (https://www.vg-resource.com/forum-133.html) +--- Forum: Help me! (https://www.vg-resource.com/forum-137.html) +--- Thread: Is it possible to add ripped models from VGs to Anim8or? (/thread-32898.html) |
Is it possible to add ripped models from VGs to Anim8or? - DigitalDiamal - 05-24-2018 I've found this program from a video I watched, and I want to know if it's possible to add ripped models from video games to this program, cause I wanted to do random stupid stuff with it. [/url] [url=http://blog.eastfist.com/2010/09/12/fun-with-resident-evil-2s-leon-kennedy-modeled-in-anim8or/]The only thing I've seen someone used a ripped VG model in Anim8or is this. RE: Is it possible to add ripped models from VGs to Anim8or? - DigitalDiamal - 05-25-2018 It turns out as I've just learn about it, as long as the "figure" model is a .an8 file then it should work. But I don't think there's such thing of a "insert model file type here" to .an8 converter... RE: Is it possible to add ripped models from VGs to Anim8or? - Filler - 05-25-2018 Subdrag made a tool awhile back that converts to .an8. Has support for both FBX, and obj, it seems. http://www.anim8or.com/smf/index.php?topic=4264.0 RE: Is it possible to add ripped models from VGs to Anim8or? - DigitalDiamal - 05-25-2018 (05-25-2018, 03:03 PM)Filler Wrote: Subdrag made a tool awhile back that converts to .an8. Has support for both FBX, and obj, it seems. Oh, I didn't know that, thanks. RE: Is it possible to add ripped models from VGs to Anim8or? - DigitalDiamal - 05-26-2018 Okay, I installed the Visual C++ 2008 along with Obj2An8. How do I use said converter? RE: Is it possible to add ripped models from VGs to Anim8or? - Filler - 05-26-2018 Run the tool (By whatever form of EXE you're using) then just set the input/output and convert. Here's how I have mine: Some of the an8 settings may need to be adjusted, and conversion results aren't 100% accurate (such as armatures and animation). If I remember right, you also need another tool for FBX stuff. RE: Is it possible to add ripped models from VGs to Anim8or? - DigitalDiamal - 05-26-2018 Also, I just wanted to note something here if anyone would try it themselves. The exe file is in the bin folder that includes two folders "x32" and "x64" which both include within the two: Release and ReleaseNoFBX. (05-26-2018, 11:16 AM)Filler Wrote: Some of the an8 settings may need to be adjusted, and conversion results aren't 100% accurate (such as armatures and animation). If I remember right, you also need another tool for FBX stuff. Yeah, I was expecting that with the Masters Andromon model, since the user who ripped it doesn't include an .fbx file so I'll have to use the Links models of Veemon and Biyomon as tests. And what kind of recommended FBX tool I need to use? |