Mario's Nightmare Quest (SMW Mod) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: Mario's Nightmare Quest (SMW Mod) (/thread-33084.html) |
Mario's Nightmare Quest (SMW Mod) - cheat-master30 - 06-23-2018 Well, I've posted about this project on a few other sites now, so I may as well post it here too. Basically, Mario's Nightmare Quest is my Super Mario World mod/fan project, and kind of imagines a situation where Antasma (the 'main' villain from Mario & Luigi Dream Team) returns to get revenge on the Mario bros and Mushroom Kingdom. Either way, the story isn't the important part, with the focus being on the following: 1. Nintendo esque level design following the Mario 3D World/Donkey Kong Country Tropical Freeze four step level design philosophy: https://www.youtube.com/watch?v=JqHcE6B4OP4 2. A semi cohesive art style with a GBA era colour palette and set up. 3. Plus various gimmicks and interesting mechanics not seen elsewhere. Like custom power ups, rocket barrel/mine cart levels, unique bosses and level gimmicks, etc. There was a demo released at Nintendo Community Fan Game Convention a while back: But since then I decided to go back to the drawing board and reimagine everything to be a bit more cohesive and thought out in its level design. So yeah, here are some screenshots for levels/level GFX: Plus world maps: Thoughts? |