Adding Skeleton Categories - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Main Content (https://www.vg-resource.com/forum-103.html) +--- Forum: Site Discussion (https://www.vg-resource.com/forum-106.html) +--- Thread: Adding Skeleton Categories (/thread-33087.html) |
Adding Skeleton Categories - Sephirex - 06-23-2018 Hi, Just a suggestion I have towards making it easier to understand what to expect from models, but is it possible for there to be a parameter that marks if a model has a working skeleton or not? In recent years, certain ripped models have included skeletons on them, which is great! However, if I'm just looking for any model with a skeleton for practice or a project's sake, you can't really tell which ones do until you download them. Sometimes, I do practice to keep my skills sharp or teach people how to rig/animate and it would save so much of our time to just get right into making animation controls, knowing that the model has a working skinned skeleton beforehand, instead of going through the slog of making a skeleton & fighting skin influences for quick and test projects. It's a minor thing, but I think it would help navigation as a whole and also be a huge bonus to people who just want to practice rigging or use quick models in their projects without needing to make a skeleton. I hope the site mods/admins can see how useful this could be. |