Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin (/thread-33234.html) |
Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin - MarioSonicU - 07-08-2018 Link I used ALuigi's bms script to extract the jwads, but how do i convert these files to useable formats? (.ptmf is for models, .tdin is for textures) RE: Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin - Pingus! - 07-08-2018 Shakotay converted your model sample succesfully on Xentax before. As he stated, your texture files only contain names (There's no physical texture data in those files, so they are probably stored either in the model files or somewhere else). Although the faces are rough, it's a simple enough format to write a parser for. (So i'll work on a noesis script for this, no rigging however). RE: Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin - MarioSonicU - 07-09-2018 (07-08-2018, 10:45 PM)Pingu! Wrote: Shakotay converted your model sample succesfully on Xentax before. As he stated, your texture files only contain names (There's no physical texture data in those files, so they are probably stored either in the model files or somewhere else). Although the faces are rough, it's a simple enough format to write a parser for. (So i'll work on a noesis script for this, no rigging however). All right thank you. |