Implmenting MTA/SKL Files onto Models? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Implmenting MTA/SKL Files onto Models? (/thread-33448.html) |
Implmenting MTA/SKL Files onto Models? - Electropolitan - 07-26-2018 Hey, I have the F-Zero GX models. However, the high poly ones are, well... https://i.imgur.com/06flV6R.png They require these MTA files for motion I believe, as seen here https://i.imgur.com/sAZ8oCA.png I'm pretty sure Sonic Adventure and Monkey Ball also use them as well. Does anyone know how to implement them, or which program I would have to use? From Googling it I have come up with nothing. Edit - They may use SKL files instead. Which are skeleton files Maya uses, with a plugin it looks like 3ds Max can also utilize them. RE: Implmenting MTA/SKL Files onto Models? - xtremexx - 12-12-2018 ok guy thanks |