SA2B model dump - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: SA2B model dump (/thread-33758.html) |
SA2B model dump - TGE - 08-14-2018 I have recently more-or-less completed my model exporter for Sonic Adventure 2 Battle, and I would like to share the rips with people who are interested in either using them or uploading them to the site. Source: https://github.com/TGEnigma/SAModelTools Notes:
Downloads: Characters Stages 3ds Max note: If you're using 3ds Max, you can use this MaxScript to fix up the models automatically (fix specularity and rotation). Code: for o in objects where o.material != undefined do o.material.specularLevel = 0; RE: SA2B model dump - ninetalescommander - 08-15-2018 I'm going to assume "SA2B" refers to "Sonic Adventure 2 Battle", right? RE: SA2B model dump - TGE - 08-15-2018 (08-15-2018, 02:33 AM)ninetalescommander Wrote: I'm going to assume "SA2B" refers to "Sonic Adventure 2 Battle", right? Indeed it does. RE: SA2B model dump - TGE - 08-18-2018 Updated first post with a link to a rip of all stages. RE: SA2B model dump - Yarcaz - 08-20-2018 This is great, awesome in fact! How did you do all this though? I am very curious... RE: SA2B model dump - josh98 - 08-23-2018 These are great! The Maxscript doesn't do anything, just changes the rotation of the viewport. Tried in 2011 and 2016 RE: SA2B model dump - TGE - 08-26-2018 (08-23-2018, 10:06 AM)josh98 Wrote: These are great! The Maxscript doesn't do anything, just changes the rotation of the viewport. Tried in 2011 and 2016 Odd, it's supposed to rotate the model. Might be a coordinate space problem. Also, it should at least remove the specularity, which I'm assuming it does. (08-20-2018, 06:18 PM)Yarcaz Wrote: This is great, awesome in fact! How did you do all this though? From scratch I wrote my own library in C# to parse the files and export them. I am also working on creating a model importer, among other things. RE: SA2B model dump - josh98 - 08-26-2018 I was using OPENCollada. I imported it with the default .DAE importer and ran the script, and it worked fine. Exported that with OPENCollada, and now it's all good. RE: SA2B model dump - TGE - 08-28-2018 Another option to deal with DAE importer issues is to use the Autodesk FBX converter (https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives) to convert them to FBX first. They work just fine using 3ds Max's default collada importer though (I'm using 2018). RE: SA2B model dump - JKBowden - 09-27-2020 is it possible for the dreamcast assets to be ripped? (and also are the kart models in here? just curious) RE: SA2B model dump - SolarReaper - 09-28-2020 Is it possible to rip the Boss models from the game? RE: SA2B model dump - JKBowden - 08-18-2021 is there a way to fix the weird broken characters automatically in blender? if so. mind telling me |