(HELP) Glover 2 - Glover rip - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: (HELP) Glover 2 - Glover rip (/thread-33886.html) |
(HELP) Glover 2 - Glover rip - shadowman44 - 08-26-2018 Hi everyone so my previous post mentioned my N64 WIP model. Here's what I'm having trouble with. For one thing I cannot seem to align the model within the center of the Blender grid, no matter what I do I just cannot figure out how to get it moved to where the camera angle won't get screwed over when I zoom in on it. Now in Blender, I don't know how to apply textures to the model, that is why the model is untextured here. Keep in mind: This is the first model I have ever ripped before, it may be rough but that's what happens to all of us on our first time doing something. The ZIP file I've provided contains the Blender project file, the textures, and most importantly the original WRL file that I dumped from Project 64 in case that is needed. RE: (HELP) Glover 2 - Glover rip - shadowman44 - 09-02-2018 So day 6 of this hopeless issue and here's what I was told. The WRL file I've provided automatically adds the texture to Glover... except it doesn't on my version. See this little thing? That is the 'solid" mode, you have to click on it and change it to textured mode, which came out like this. Again I was totally screwed over until someone mentioned the "Light Source" AKA This thing So I went ahead and deleted it as I was told to do So did it fix it? If you don't want to see the answer, don't open the spoiler below. |