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Problem with noesis - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Problem with noesis (/thread-34382.html) |
Problem with noesis - Kendotlibero - 10-06-2018 I'm ripping some kh models from the ps4 version, but i've encountered a problem with noesis The assets are stored in a similar way of the ps2 version, but Noesis is doing something weird I extract from the file and the model and bones look like this ![]() Then I open it with blender, I resave it and then it looks like this ![]() That's the only model for now that does that What's the problem? RE: Problem with noesis - Skessler - 10-08-2018 When I use Noesis I get the same thing. i just rotate the models and invert the UV’s, as they’re usually flipped. I don’t know what causes this, maybe it has to do with the file format, check if other models from the same game do the same thing RE: Problem with noesis - Makoto - 10-08-2018 i suggest to convert to fbx rather than dae as this usually is an error i get with dae only |