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Killface Detective Sprites - Printable Version

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Killface Detective Sprites - Killface - 12-31-2008

I'm new here and working on the art for a game that I'll eventually finish. All I have so far is the main character, homicide detective Frank O'Neal.
[Image: DetectiveFrank-1.png]
The one on the left has a slightly different shoulder. Any suggestions for improvement?


RE: Killface Detective Sprites - Renteura - 12-31-2008

Make the bottom part of the head black and for the hands try to define more the finger with a darker shade of the color or even black.
My opinion is that the best one is the right one.


RE: Killface Detective Sprites - Killface - 01-05-2009

[Image: DetectiveFrank-2.png]
Not sure what you meant about black at the bottom of the head, but I fixed the hand and edited the head so he's actually facing to the right.

I have another thing. A 10 frame running. Ignore some of the jumpy lines and shading and let me know about the animation itself: [Image: 10Run.gif]


RE: Killface Detective Sprites - Oddball - 01-05-2009

His hair appears to be plastered to his head.
Interesting.
Make it separate at least a little.


RE: Killface Detective Sprites - Mabelma - 01-06-2009

The sprite is good but what I meant, when I said black at the bottom is this.
If you stand in front of a mirror and the sun is directly on your top left you will see that right below your neck there's a black shade covering part of your neck. Try spriting that effect on your sprite.

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Animation:
The animation is good but try fixing how the shade of the shoes change when his running and make it a bit faster and less jumpy.

Hope this helps you in some way.