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Is it possible to rip assets from a game like this? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Is it possible to rip assets from a game like this? (/thread-34968.html) |
Is it possible to rip assets from a game like this? - twgl - 01-21-2019 I have a Unity Engine game called "Idle Champions of the Forgotten Realms". It uses DX11. I went through the files and noticed that the only part that's stored client-side is only metadata. The actual sprites themselves seem to stream in from their server as they're needed, and there's no way to play the game off-line. I looked at the cached files and there wasn't anything in there, either, just some analytics stuff. Is it possible - at all - to rip sprites from a game that works this way? I imagine something like grabbing the packets as they're sent in from their servers, but I don't really know how these things work. RE: Is it possible to rip assets from a game like this? - Pingus! - 01-26-2019 Usually assets from the internet are grabbed via HTTPS traffic. Using Telerik Fiddler on your phone/PC while the app downloads data, you can easily grab the asset links that way. |