The VG Resource
Help with extracting models Mario & Sonic Rio 2016 (3DS) - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html)
+--- Thread: Help with extracting models Mario & Sonic Rio 2016 (3DS) (/thread-35133.html)



Help with extracting models Mario & Sonic Rio 2016 (3DS) - Bri11 - 02-20-2019

I want to extract models from the 3DS version of Mario & Sonic Rio 2016 Olympic games, but they are stored in a .cpk file. What should I do?

[Edit] Nvm. I figured it out already.


RE: Help with extracting models Mario & Sonic Rio 2016 (3DS) - BillyBnMOfficial - 11-24-2022

This is years old but I want to know how to extract from this game myself, I extracted my CPK but could never find a way of viewing files


RE: Help with extracting models Mario & Sonic Rio 2016 (3DS) - Barack Obama - 11-26-2022

You probably know this already:
https://gbatemp.net/threads/how-the-hell-do-i-open-cpk-files.442045/
https://wiki.vg-resource.com/CPK

But according to this thread on zenhax, the CPK files in Mario & Sonic Rio 2016 Olympic Games are kinda special:
https://zenhax.com/viewtopic.php?t=2179
aluigi Wrote:This CPK seems very different than the others.
The offset and size reported by the tool are mathematically "correct" (in the sense that 0x23040600 + 48880 is the end of the archive) but they are all totally wrong and not point to the real data.
Currently I no longer support cpk.bms except for small fixes but in this case it seems that the "FileOffset" value (used in query_utf) doesn't exist at all.

Not sure if there's a solution for this issue, but it may be a reason why we don't have models from this game:
https://www.models-resource.com/3ds/M.html