Gio Gio Bizzare Adventure ripping HELP!! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Gio Gio Bizzare Adventure ripping HELP!! (/thread-35181.html) |
Gio Gio Bizzare Adventure ripping HELP!! - kulzz - 03-03-2019 I was looking a way to rip image files from (images down before) and files of translation. In ROM i found this files: .dir .irx .afs .dm0 .dm1 .dm2 .dm3 .40 .CNF How to work with this files? RE: Gio Gio Bizzare Adventure ripping HELP!! - kulzz - 03-05-2019 Up. Can somebody help? RE: Gio Gio Bizzare Adventure ripping HELP!! - Resistiv - 03-05-2019 Hiya kulzz! The "0flist.dir" file just lists the *.afs files, and is of no use. The "modules" folder contains driver files for the PS2, and are of no use either. Same with "slpm_651.40", which is just the main game executable. It seems that all of the .afs and .dm* files are AFS archives that contain lots of files, and they can be extracted using a variety of tools. If you want to take the command line utility approach, I'd recommend AFS Packer. Otherwise, for a GUI program, use AFS Explorer. However, from there I'm a bit unsure as to where the images are located. Hope this helps a bit, cheers!~ RE: Gio Gio Bizzare Adventure ripping HELP!! - kulzz - 03-08-2019 (03-05-2019, 07:29 PM)Resistiv Wrote: Hiya kulzz!afs_data.afs slpm_651.40 dont wanna to open in afs explorer. Files has not be indentified. What i have to do? All other files is files of sound RE: Gio Gio Bizzare Adventure ripping HELP!! - Resistiv - 03-08-2019 I'm not sure, "afs_data.afs" opened fine for me. Maybe try using AFS Packer instead to see if that resolves the problem? Also, "slpm_651.40" is not an extractable file, disregard it. Edit: Upon further inspection of the extracted files, some of the ones from "afs_data.afs" seem to contain TIM2 images, but I can't extract them correctly. It seems they are stored in the .pzz files from "afs_data.afs", and are meant for use in cutscenes. |