[TUTORIAL] Ripping Sonic 2 HD Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: [TUTORIAL] Ripping Sonic 2 HD Sprites (/thread-35282.html) |
[TUTORIAL] Ripping Sonic 2 HD Sprites - FallenLogic - 03-21-2019 You will need : -binwalk https://github.com/ReFirmLabs/binwalk or use apt to install on Linux -Sonic 2 HD -Patience -(Optional) a hex editor (GHex, Bless) STEP 0 : Build and install binwalk apt-get install/apt install for Linux Windows or building from source (see step 3 for opening CMD): python setup.py install STEP 1 : Find the sonicorca.dat file. This will most likely be in the 'Data' folder in your Sonic 2 HD folder. STEP 2 (optional, this is to find files) : Open this in a hex editor (you will notice that there are PNG headers that say ".PNG"). This is how I found the file type for the sprites. STEP 3 : Open Terminal/CMD - in Ubuntu, right-click, Open Terminal Here. In Windows, select the file path at the top of explorer and then type cmd.exe Alternatively, press Win+R, type cmd.exe and use the cd command to get to the directory. STEP 4 : Run binwalk --dd='filetype:extension to use' input file.dat (for PNG files: binwalk --dd='png:png' sonicorca.dat) STEP 5 : Organize - the files will be in _sonicorca.dat.extracted, and named their address. Every sprite in PNG format will have been extracted. Notably, only part of the Tails sheet is in PNG form. STEP 6 (optional) : Enjoy! If a game has unused files, that just makes it more fun to rip from. See: The Casino Night Zone and pixelated Sonic & Tails. Note: the zlib archives are how the PNG files are compressed and are left by binwalk for the sake of structure. To delete them: CMD > del *.zlib Terminal > rm *.zlib |