Need help adding textures - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Need help adding textures (/thread-35568.html) |
Need help adding textures - SuperOnion64 - 05-24-2019 I need help to add textures, In 3ds Max 2011, when I set the thing to Smooth + Highlights, I just gives me the model fully black? Can someone help. RE: Need help adding textures - SuperOnion64 - 05-25-2019 If anyone's interested into looking at the models then go here: https://drive.google.com/open?id=1DrYkbc5BAxl2IdCi5l28KgXJezYPkHBz (For models, UPDATED, Now includes an additional model) https://drive.google.com/open?id=1XOZk9uVmmsQr6G0Ky4-p4wvVAh6cJdFF (For textures) RE: Need help adding textures - Satsubatsu347 - 05-26-2019 Checked out your model ("Cookie fixed") and I think I found an issue or two that, if corrected, will get you out of the mud and back down the highway. 1. Your model is actually two models. All of your polygon objects that start with "f0_" are one model and all of the polygon objects that start with "f1_" are another model. 2. The models' normals are all mixed up. Select the faces and reverse/align as needed until they are all the direction you need them to be. Hope that helps. RE: Need help adding textures - Satsubatsu347 - 05-26-2019 Took another look and found that your UVs need to be adjusted to fit the textures. RE: Need help adding textures - SuperOnion64 - 05-26-2019 How do the UVs need to look like RE: Need help adding textures - Satsubatsu347 - 05-26-2019 Ideally they would be relaxed onto the texture map. Right now they display like this: Without a reference I assume it should look like this: RE: Need help adding textures - SuperOnion64 - 05-27-2019 Thanks RE: Need help adding textures - SuperOnion64 - 06-16-2019 I just added another model for anyone to look at, I been wanting to rip that model for years and years, also the bad news is that I only have 7 days left for my 3ds Max. |