Cannot get Umod/Texmod to even show up on PCSX2 1.4.0/0.9.8 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Cannot get Umod/Texmod to even show up on PCSX2 1.4.0/0.9.8 (/thread-36044.html) |
Cannot get Umod/Texmod to even show up on PCSX2 1.4.0/0.9.8 - Compadre_Goyo - 09-05-2019 Oh yeah, you read that right. I am incompetent enough to not even be able to bring up the red text menu to choose what textures I wanna rip. I tried following o0DemonBoy0o's wonderfully detailed tutorial. My process: >Got PCSX2 1.4.0 running fine on default settings. >Got latest version of uMod (which I assume is the updated Texmod.) >Opened uMod >Clicked Main -> Start game through uMod >Select my PCSX2.exe >Boots up PCSX2 as normally >Click CDVD -> ISO Selector -> Browse for Devil May Cry 3 Special Edition because I'm just campy like that. >Click System -> Boot CDVD (fast) >Starts game as normal, however, no red text saying "press + and - to blah blah blah..." is showing up. >Throw a fit >Mess around here and there with a few settings which obviously have nothing to do with this like enabling fullscreen, like, what the hell am i doing. >Remind myself that Patrick opened the pickle jar by doing exactly as Spongebob did. >Uninstalled PCSX2 1.4.0 and deleted uMod. >Downloaded PCSX2 0.9.8 and downloaded earliest Texmod >Repeated exactly as o0DemonBoy0o did. >No red text. >Cartoons aren't real. >Here I am. I've been trying to get this stupid Dante model for so long now. I found this guy in DeviantArt who has the model. He's called Sticklove, he does phenomenal work and has an insane collection. Unfortunately his models are set up for XNALara use only, because exporting as OBJ doesn't give me joints and gives me texture problems. And importing through Blender and exporting as FBX gives me another set of issues with normals and the joints. Already messaged him and am waiting for response. So in the meantime, I wanted to rip it myself, but as you can see, my ineptitude knows no bounds. I am a simple Animation major, with dabbled experience in rigging, and comfort zones all over Maya. Please help, I will be working retail soon and am willing to pay for this help once I start. Thanks to anyone able/willing to put up with me. |