Banjo-Kazooie Nuts & Bolts w/ Model Ripper - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: Old (https://www.vg-resource.com/forum-148.html) +---- Forum: Requests (https://www.vg-resource.com/forum-131.html) +---- Thread: Banjo-Kazooie Nuts & Bolts w/ Model Ripper (/thread-36099.html) |
Banjo-Kazooie Nuts & Bolts w/ Model Ripper - Oakieland - 09-20-2019 So a long time ago in the far off year of 2013, a man with the username Skill created a model ripper for models in Banjo-Kazooie: Nuts & Bolts. Only problem is he made all the files specifically require his computer layout. He left very little information of a tutorial. So I managed to find someone to rip the files from Banjo-Kazooie: Nuts & Bolts. But now I need a C# programmer to fix all of Skills' errors and give us possible insight on ripping the models (and textures) out of them. CAFF Files are/were the files that were ripped from the game. But because it's an unknown file type it's hard to figure out how to do these things. Skill successfully ripped a Gruntbot and the Silver Musical Note from the game, a man by who ran Banjo's Backpack had buildings from Showdown Town too. So his files clearly work. But they don't work on anyone else's systems. Edit: Because the file is too large (BKextractor, Skills Model Ripper and all the character files for BKNB ) here is a link to my Google Drive. https://drive.google.com/file/d/1I7PLYvQf80svi5RKAcBd-H2puh4HnOj7/view?usp=sharing Here's one of his infamous images. Can anyone take a look and get it to work? RE: Banjo-Kazooie Nuts & Bolts w/ Model Ripper - the_boi - 02-07-2021 Do you still have the files? i don't know a lot of C# but i wanna see what i can do with it rn |