Would like additional insight on BRRES shaders - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Would like additional insight on BRRES shaders (/thread-36187.html) |
Would like additional insight on BRRES shaders - Sir Teatei Moonlight - 10-09-2019 I'm using this page as a source for how BRRES shaders work, and I think I have the major parts down, but I'm running into some things that don't make sense and would basically like a second opinion. This is a standard shader that I can translate into Blender as "simple material with single texture (maybe with an alpha texture)". It interpolates from zero (black) to the texture colour based on the lighting ("raster") colour. But if that's correct, I can't understand how this could be: This is a three-part shader: part one is a base colour, part two is a scrolling glow, and part three layers the two based on a mask. There are several things I don't get:
I have further confusions but will wait to see if they happen to get solved by an answer first. RE: Would like additional insight on BRRES shaders - Sir Teatei Moonlight - 10-10-2019 After going through other shaders and doing some experiments in Blender I think I have some partial answers:
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