Should I include this? (Info inside) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Should I include this? (Info inside) (/thread-36478.html) |
Should I include this? (Info inside) - cwfmu - 12-27-2019 Hello all, I have been slowly continuing my process of ripping all of the missing sprites for Gimmick! I started this because of my love for the game, and I have never ripped sprites for another game, so I am not sure of the standard practice regarding some things. Specifically, I am now ripping the endings before continuing with my work ripping level textures... For the endings, should I only rip sprites unique to the ending? Textures from the map (which I also ripped) and sprites of Yumetarou walking are both found in the ending. However, these are both found in normal gameplay, and are not unique to the ending. Should I include these, or exclude these? Would the answer change depending on if I am providing an "assembled example" of each scene or just every unique asset unassembled? For those unfamiliar, here is a YouTube upload of the Good End https://www.youtube.com/watch?v=AYPq4KXu7jY (The bad ending is almost entirely a fly-by of existing levels, so I do not think any ripping of those is required for the ending upload, besides a unique portion at the very end of a few sprites. My concern is primarily with what to do with this) |