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Ocarina of Time Adult Link High-Poly Model - Printable Version

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Ocarina of Time Adult Link High-Poly Model - nonesuchriver - 01-08-2020

Now what I have with me today is a high poly version of Adult link from Ocarina of time, as you know it is not currently available on the models resource, however I am releasing it starting right now, and no its not the WarioWare version Very Sad Its the real deal!! It was a sheer pain ripping this model. I decided to just rip the model from the games files as a zobj instead of just using a plugin in project 64 because I can import the model into blender and it comes with bones so I can rig the model to a t-pose, his face was a gargled up mess so I had to rip textures using a plugin. I did remove the master sword, its just link himself unfortunately. And more trouble came when I exported it to an OBJ format because when I opened it up not only was he white (Which I assume has something to do with the tunics in the game just being recolors), but also his face was messed up. So I fixed the face up and recolored his tunic. And More trouble came when trying to place the textures in a different file but at last, it is complete. For my first rip, well character rip because I uploaded an unused stalfos room to the model's resource over a year ago and it still has yet to be approved. Anyways... yeah, there is a slight texture inconsistency in the neck and mouth but it is barely noticeable. For my first rip I think I did pretty well.

  https://drive.google.com/file/d/11dFj60OQjrKnzVh1LQ6nnyRx1pXSpqwG/view?usp=sharing

Here is the link.


RE: Ocarina of Time Adult Link High-Poly Model - jivenumbah5 - 02-11-2020

(01-08-2020, 12:17 AM)nonesuchriver Wrote: Now what I have with me today is a high poly version of Adult link from Ocarina of time, as you know it is not currently available on the models resource, however I am releasing it starting right now, and no its not the WarioWare version Very Sad Its the real deal!! It was a sheer pain ripping this model. I decided to just rip the model from the games files as a zobj instead of just using a plugin in project 64 because I can import the model into blender and it comes with bones so I can rig the model to a t-pose, his face was a gargled up mess so I had to rip textures using a plugin. I did remove the master sword, its just link himself unfortunately. And more trouble came when I exported it to an OBJ format because when I opened it up not only was he white (Which I assume has something to do with the tunics in the game just being recolors), but also his face was messed up. So I fixed the face up and recolored his tunic. And More trouble came when trying to place the textures in a different file but at last, it is complete. For my first rip, well character rip because I uploaded an unused stalfos room to the model's resource over a year ago and it still has yet to be approved. Anyways... yeah, there is a slight texture inconsistency in the neck and mouth but it is barely noticeable. For my first rip I think I did pretty well.

  https://drive.google.com/file/d/11dFj60OQjrKnzVh1LQ6nnyRx1pXSpqwG/view?usp=sharing

Here is the link.

I just want to say thank you so much. Been looking for this for a while and I can finally get a project going! You really helped I was looking for the exact model and I tried the same ripping method but it was very confusing


RE: Ocarina of Time Adult Link High-Poly Model - Dustlander - 06-17-2020

Hey all, I really appreciate the rip, but I had some trouble getting the textures to load.
I opened up the file in 3DS Max and managed to pair the textures with the maps. Here's what I've found for anyone who needs this kind of reference:

ID 1 - Map 1 - Texture 17 - Knuckles
ID 2 - Map 2 - Texture 20 - Face
ID 3 - Map 3 - Texture 23 - Sleeves
ID 4 - Map 5 - Texture 4 - Nose
ID 5 - Map 6 - Texture 1 - Hair
ID 6 - Map 8 - Texture 13 - Neck, undershirt collar
ID 7 - Map 9 - Texture 6 - Tights
ID 8 - Map 10 - Texture 21 - Mouth
ID  9 - Map 11 - Texture 15 - Undershirt
ID 10 - Map 12 - Texture 19 - Tunic collar
ID 11 - Map 13 - Texture 9 - Upper hat, kilt
ID 12 - Map 15 - Texture 18 - Fingers
ID 13 - Map 16 - Texture 5 - Lower boots
ID 14 - Map 17 - Texture 11 - Belt buckle
ID 15 - Map 18 - Texture 10 - Belt
ID 16 - Map 19 - Texture 14 - Upper gauntlets
ID 17 - Map 20 - Texture 3 - Nostrils
ID 18 - Map 21 - Texture 8 - Upper boots
ID 19 - Map 22 - Texture 7 - Middle boots
ID 20 - Map 23 - Texture 12 - Earring
Map 24 - Earring alpha?
ID 21 - Map 25 - Texture 16 - Thumbs
ID 22 - Map 26 - Texture 2 - Ears
ID 23 - Map 27 - Texture 22 - Tunic chest
ID 24 - Map 29 - Texture 24 - Lower hat