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GDKN's Shiek - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: GDKN's Shiek (/thread-3656.html) |
GDKN's Shiek - GDKN - 01-10-2009 ![]() i was playing around a bit, and it still needs work, comments? RE: GDKN's Shiek - Diddy - 01-10-2009 I really like the feet and the body, and the shoulders, but the head looks odd. She need more neck. Now, I know you'll say "her neck's covered", but even in this sprite, if you were to remove the mask, she'd have no neck. Pretty much, I say to move the head up. RE: GDKN's Shiek - Chris2Balls [:B] - 01-10-2009 The stance is a bit awkward and I would make the legs longer. RE: GDKN's Shiek - GDKN - 01-12-2009 ![]() I fixed a few things, it should look alot more like sheik than the old one. RE: GDKN's Shiek - Diddy - 01-12-2009 ...what's different? I was crolling up, down, up, down, and I can't really tell, since my method of viewing both was faulty... RE: GDKN's Shiek - Chris2Balls [:B] - 01-13-2009 She's leaning far too forward, Sheik needs to have more composure. The right knee is at a 90° angle compared to the foot. I suggest you make her torso less wide (1 or 2 pixels). I'm waiting for an update! |