![]() |
Some models from Go Vacation don't have correct T-Pose - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Some models from Go Vacation don't have correct T-Pose (/thread-36622.html) |
Some models from Go Vacation don't have correct T-Pose - AtomicLugia - 02-01-2020 Like the title says, I can't get the normal T pose on some models exported as DAE from Go Vacation Switch in Blender. For example the SCUBA diving suit. The male version does have the default T pose but the female don't. It's not an A pose either since it looks more like a frame of a idle animation. When I apply an animation to one of these models, they both work as if they have the same T pose. I'm confused. Here's an image: ![]() LEFT: Default bone armature. - RIGHT: Female SCUBA suit model armature. Can someone help me how to get the T pose applied to the other model as well? I mean, it has to be somehow possible since animations work just fine when viewed in Switch Toolbox. I'll include the BFRES files and the exported DAE files here. Thanks in advance! ![]() BFRES files RE: Some models from Go Vacation don't have correct T-Pose - AtomicLugia - 02-18-2020 Sorry for the bump but has anyone managed to fix it or can someone show me how to get the T-Pose working? |