Model Material looks wrong - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Discussion Boards (https://www.vg-resource.com/forum-133.html) +--- Forum: Help me! (https://www.vg-resource.com/forum-137.html) +--- Thread: Model Material looks wrong (/thread-36650.html) |
Model Material looks wrong - Theonerm2 - 02-09-2020 I have some models from Super Mario 3D world that I got using Switch toolbox. I'm trying to get the enemy models and animations from that game. I figured out how to get the animations. But on some of the models the material in unity looks messed up. And it doesn't just look messed up in Unity. It looks messed up in Blender too. For example the color on the Magickoopa looks wrong. It looks like it has a red hat and you can see the entire texture in its glasses. I'm wondering if there is a simple fix. I tried tiling the textures differently. I tried offsetting them. No matter what I do it never fits right. At this point I'm about to just try texture painting them myself. RE: Model Material looks wrong - Theonerm2 - 02-09-2020 I figured it out. You just have to set the wrap mode on the texture to mirror instead of repeat. Then it works perfect. Hope this helps somebody. |