Egg-O-Matic T.A.T.T Spritesheet - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Egg-O-Matic T.A.T.T Spritesheet (/thread-37037.html) |
Egg-O-Matic T.A.T.T Spritesheet - Fred03 - 04-23-2020 I'm posting this so you guys can tell me what to improve. Last version, a fellow spriter told me how to improve on the main body's shading. Since i got the main shading done, i made a few other small improvements, since the body changed. So, what do you guys think, and where else can i improve on this one? RE: Egg-O-Matic T.A.T.T Spritesheet - SmithyGCN - 04-24-2020 Try making the shading borders curve to the shape of the craft. It's round, so the shading should be rounded. RE: Egg-O-Matic T.A.T.T Spritesheet - Fred03 - 04-26-2020 (04-24-2020, 04:58 PM)SmithyGCN Wrote: Try making the shading borders curve to the shape of the craft. It's round, so the shading should be rounded.Ah, i see. It IS an oval hovercraft after all, as shown in AOSTH. RE: Egg-O-Matic T.A.T.T Spritesheet - SmithyGCN - 04-27-2020 It's nice that you are using dithering, though, so that's not bad. It's not a bad start, you just needed some direction. |