Legacy of Goku 2/3 Tile Ripping - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Legacy of Goku 2/3 Tile Ripping (/thread-37098.html) |
Legacy of Goku 2/3 Tile Ripping - Mr Mad Mothy - 05-05-2020 Hello there. Now considering I have actually provided tile sheets to Spriters Resource towards Stardew Valley before, it's pretty ironic I am stuck on the very thing I can usually do, though it comes down to that I don't usually work with roms/emulator that often, so I am here requesting some help from people more knowing on the matter at hand. Basically, I would like to know the most efficient way to be able to extract the tile graphics from Legacy of Goku 2/3 accurately and be able to organise them afterwards as once they are finished extracting, I tend to use Paint.NET to put together the things I share afterwards. Among this, if anyone could just briefly guide me on what I should do would be incredibly helpful and I had done a little research previously on certain methods but most led to dead ends of many years prior, so I thought asking here would give me a better up to date answer on things. If all things go well, I tend to pick up fast on whatever is suggested and could get back into uploading while I got plenty of time off during this pandemic. Many thanks and hoping to hear from you all soon! RE: Legacy of Goku 2/3 Tile Ripping - Barack Obama - 05-08-2020 I'm only familiar with PSX & SNES, never ripped anything GBA related. But if you're searching for methods to view tiles, then this might be the link to go: https://www.vg-resource.com/thread-25023.html Also interesting: https://www.coranac.com/tonc/text/toc.htm https://www.vg-resource.com/thread-6718.html |