Ripping models from the files of Animal Crossing gamecube/n64 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Ripping models from the files of Animal Crossing gamecube/n64 (/thread-37176.html) |
Ripping models from the files of Animal Crossing gamecube/n64 - Verivik - 05-19-2020 I've looked through the .iso for Animal Crossing gamecube as well as Dobutso No Mori e+ and I've included images of the root of the iso for e+ and the US GC version. I want to rip the models from the game, but I haven't been able to rip anything except the memory card sprites in the bti format. Most szs files end up empty once they go from szs to rarc to a folder. I want to rip the models from the games files, otherwise I would have just used a tool like ninjaripper. Is anyone familiar with ripping from GC and/or familiar with the game's files? EDIT: The .map files are easily readable in visual studio and there's a lot of references in them, like lines for each villager listing their eye and mouth textures. as far as I'm aware all the lines end with "dataobject.obj" (image below) |