Extracting .bcrez files from Paper Mario 3DS - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Extracting .bcrez files from Paper Mario 3DS (/thread-37339.html) |
Extracting .bcrez files from Paper Mario 3DS - Fawfulthegreat64 - 06-15-2020 I know TSR already has most of the sprite sheets, but I'm trying to extract the files so i can see how similar or different the actual rigs are to those in TTYD/SPM. But those .bcrez files are a roadblock to me- i've tried so many 3DS tools to no avail, and the closest I've come to an answer was a several-year-old thread on this site that didn't quite get an answer (DSDecmp was mentioned-- but i haven't been able to do anything with that either). They have CGFX headers but no programs that typically open those will open them either, that I've tried. I'm legitimately at a loss. I'll attach an example of such a file in case anyone wants to look at it. The naming format really gives me hope of SOME degree of compatibility- but we'll see. EDIT: Found a solution in the comment section of the Sticker Star page on TSR. I somehow didn't think to check there since i'd been there before and didn't think a random comment would help, but lo and behold! Just in case anyone else stumbles on this thread, I'll quote the comment in question: Machow8 Wrote:For anyone who wanna extract sprites directly from game files: |