Street Fighter Alpha (GBC) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Street Fighter Alpha (GBC) (/thread-37341.html) |
Street Fighter Alpha (GBC) - Ragey - 06-16-2020 I ripped all 13 player sprites from this game a while ago, but putting them in order is a bit of a nuisance. I'm not too acquainted with the game, but I think some of the animation frames are stored out of sequence. If someone's familiar enough to know how to put these in a coherent sheet, knock yourself out. Download [1.9MB] (my dodgy first attempts at organising them are in the .HTM files, no idea if they're any help or not) For reference (and in the off-chance I missed something), I ripped these in VBA by entering training mode and tampering with memory addresses C406 and C606; these are the animation values for P1 and P2, and scrolling up through them goes through all the character's frames and related effects. I locked them with Gameshark codes 01XX06C4 and 01XX06C6 and then tweaked the values in Cheat Engine, but there's probably more efficient ways of doing it. RE: Street Fighter Alpha (GBC) - Deathbringer - 06-16-2020 It's Street Fighter, characters reuse sprites all the time. I can take a look. |