Messy Ninja Ripper Dolphin Rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Messy Ninja Ripper Dolphin Rips (/thread-37409.html) |
Messy Ninja Ripper Dolphin Rips - KrakenOfTheSea - 06-27-2020 I decided to try Ninja Ripper in order to rip some models from GameCube games run on the Dolphin emulator. However, I have a bit of a problem: the positioning of each individual .RIP mesh file relative to the other mesh files is very messy when I import the entire rip folder to Blender. For example, the following image is supposed to be the S.S. Dolphin from Pikmin. It clearly is not correct. Is there an easy way to mitigate this, or would I have to manually position each mesh correctly? I'm using Direct3D11 in Dolphin if that matters. Thanks. RE: Messy Ninja Ripper Dolphin Rips - Tuliopilloto - 07-01-2020 Maybe you can extract the templates from the game files, try using this program https://github.com/NerduMiner/mod2obj RE: Messy Ninja Ripper Dolphin Rips - KrakenOfTheSea - 07-02-2020 (07-01-2020, 06:21 PM)Tuliopilloto Wrote: Maybe you can extract the templates from the game files, try using this program https://github.com/NerduMiner/mod2obj This looks like an interesting tool. I’ll be sure to check it out. |