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Are .BMP files accepted as textures? - Printable Version

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Are .BMP files accepted as textures? - KrakenOfTheSea - 06-28-2020

I found a ton of old RenderWare model files that can be directly ripped with textures and everything, but the caveat is that all of the textures are in .BMP format. Is this acceptable, or would I have to convert them?


RE: Are .BMP files accepted as textures? - Paraemon - 06-28-2020

Convert them, .bmp can't be uploaded to the site. .png should be fine, I think.


RE: Are .BMP files accepted as textures? - KrakenOfTheSea - 06-28-2020

(06-28-2020, 05:41 PM)The Observer Wrote: Convert them, .bmp can't be uploaded to the site. .png should be fine, I think.

understandable


RE: Are .BMP files accepted as textures? - Random Talking Bush - 06-28-2020

Yeah, only PNG is allowed for textures in submissions, as every single model program supports it and it takes up less space than TGA or DDS files (with the latter not being compatible with most programs if it's DX10-based, hence why PNG is necessary) and especially BMPs (which take up the most space out of the three).


RE: Are .BMP files accepted as textures? - KrakenOfTheSea - 06-29-2020

It’s good that the application that I used to rip the models allows for easy texture file format conversion.


RE: Are .BMP files accepted as textures? - Topaz Light - 07-03-2020

If it's of any assistance, and I'm sure there are better programs for it than this, you can use Paint.NET to convert images to PNG files of the smallest bit depth possible without losing color or quality if size is a concern for you.

That's what I generally use for converting PNG files to 8-bit for use with RPG Makers 2000+2003, anyway.


RE: Are .BMP files accepted as textures? - KrakenOfTheSea - 07-04-2020

(07-03-2020, 11:23 PM)Topaz Light Wrote: If it's of any assistance, and I'm sure there are better programs for it than this, you can use Paint.NET to convert images to PNG files of the smallest bit depth possible without losing color or quality if size is a concern for you.

That's what I generally use for converting PNG files to 8-bit for use with RPG Makers 2000+2003, anyway.

I use Paint.NET for some projects, but it’s not necessary here. The application I used to rip the models (AccuTrans3D) allows you to convert the file format for the textures when you export the model.