Ripping Mario Kart 7 Karts - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Ripping Mario Kart 7 Karts (/thread-37417.html) |
Ripping Mario Kart 7 Karts - Temporaly - 06-28-2020 Today I got the romfs from my decrypted .3ds rom and when I go to ExtractedRomFS\Kart\Body\body_dsh for examle and I open it with Every File Explorer I get a black kart how can I get the textures applied properly? RE: Ripping Mario Kart 7 Karts - MegaPokéSonicX - 07-09-2020 just save the model as a .dae and textures as .pngs and import them into Blender or whatever model viewer you use, SPICA doesn't display textures for some models. RE: Ripping Mario Kart 7 Karts - Temporaly - 08-02-2020 (07-09-2020, 08:43 AM)marioandsonicfan04 Wrote: just save the model as a .dae and textures as .pngs and import them into Blender or whatever model viewer you use, SPICA doesn't display textures for some models. Thanks for the response but when I import it to Blender the model has a material but no texture assigned to it and if I assign any textures that isn't the emblem dummy it looks like this: |