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Piecing together fragments of a model - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Piecing together fragments of a model (/thread-37518.html) |
Piecing together fragments of a model - KrakenOfTheSea - 07-14-2020 The models from a game that I’m ripping are fragmented in the game’s files. With that said, I would have to piece together the fragments to make a whole model. Is there an accurate way to do this? I’ve just used Blender to put together the parts, but that has required a small amount of guesswork, and I have a feeling that there’s a better way to do what I’m trying to do. RE: Piecing together fragments of a model - JonathanJoestar - 07-14-2020 Depends on what you have. Do you have the skeleton? Or just the mesh. What are you assembling? Are you using the correct settings on the importer? RE: Piecing together fragments of a model - KrakenOfTheSea - 07-14-2020 (07-14-2020, 01:33 AM)JonathanJoestar Wrote: Depends on what you have. Do you have the skeleton? Or just the mesh. What are you assembling? Are you using the correct settings on the importer?I'm assembling characters. A skeleton would be helpful, but I unfortunately have only the meshes. Currently, it looks like the only tool that can convert the game's model format (.IT3) to a more common format supports only .OBJ conversion and doesn't have any customisability. RE: Piecing together fragments of a model - JonathanJoestar - 07-14-2020 Then you'll have to do it by hand then. If you have nothing to anchor it to then it's pretty much the only way. RE: Piecing together fragments of a model - KrakenOfTheSea - 07-14-2020 (07-14-2020, 01:31 PM)JonathanJoestar Wrote: Then you'll have to do it by hand then. If you have nothing to anchor it to then it's pretty much the only way.I guess I should have expected this. |