Pokémon Unity Remaster Ripping Project (X/Y + Go Animations + Textures remastered) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Unity Remaster Ripping Project (X/Y + Go Animations + Textures remastered) (/thread-37584.html) |
Pokémon Unity Remaster Ripping Project (X/Y + Go Animations + Textures remastered) - vancete - 07-26-2020 Hello there, I've been working on figuring out what's the easiest and fastest way to make models work with animations on Unity, and here it is. B) Required: Unity 2020 + base files (check below) I've forgot the last step: - Click on the pokemon folder (i.e. 002 - Ivysaur) then click Export Package and save it Here's the required files: https://drive.google.com/file/d/1TY4XJSVcXXFxsjnuuspWRcp4Wja2mHAh/view?usp=sharing And here the animated+remastered pokemon: https://mega.nz/folder/VHAF1YDZ#NMETQwdk9vA6pJMVcMheVA So we can organize to make them all, what do you think? Tips .147 files of 200-400kb are the base model The first .164 of ~1.5Mb is the base texture .146 and .155 files of hundreds kb are the animations In Waifu2x, make sure select '2D Anime' style and if you set the 'Image Denoise Level' to 0 the result is even better Users will do: Vancete: 001 - 025 _____________________________________________________________________________________ We have: 001 - Bulbasaur 002 - Ivysaur RE: Pokémon Unity Remaster Ripping Project (X/Y + Go Animations + Textures remastered) - agnos - 11-04-2022 where can I find this folder to get animations? |