Help Ripping Backgrounds From SpongeBob: Employee of the Month - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Help Ripping Backgrounds From SpongeBob: Employee of the Month (/thread-37703.html) |
Help Ripping Backgrounds From SpongeBob: Employee of the Month - Katach314 - 08-14-2020 One would think this would be easy - the game's files are out in the open in a folder created when installing the game. There is a "sceneart" folder. The only problem is tht all its contents are stored as .omt files. I heard someone ripped music from the game using Dragon UnPACKer, so I downloaded it. Using it, I found I could extract sound effects perfectly using the HyperRipper function. However, said function was powerless against the sceneart files. This is very strange, considering the sound files were also .omt files. I specifically adjusted HyperRipper to search for every picture file type it knew, but it turned up nothing. Does anyone have any idea what I should do? EDIT: Using Locate Opener, apparently these .omt files are actually .cat files. Not sure if that helps, though. EDIT 2: I was able to extract all the files from the .omt files using QuickBMS, but it extracted them as generic files with no extension. How do I convert them into readable image files? RE: Help Ripping Backgrounds From SpongeBob: Employee of the Month - CrispyShroom - 08-19-2024 (08-14-2020, 04:57 PM)Katach314 Wrote: One would think this would be easy - the game's files are out in the open in a folder created when installing the game. There is a "sceneart" folder. The only problem is tht all its contents are stored as .omt files. I heard someone ripped music from the game using Dragon UnPACKer, so I downloaded it. Using it, I found I could extract sound effects perfectly using the HyperRipper function. However, said function was powerless against the sceneart files. This is very strange, considering the sound files were also .omt files. I specifically adjusted HyperRipper to search for every picture file type it knew, but it turned up nothing. Does anyone have any idea what I should do? Would you like to say how you managed to extract the .omt files from QuickBMS? |