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Fall Guys: Issue with texture appearance - Printable Version

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Fall Guys: Issue with texture appearance - Joshyyy - 08-15-2020

So whenever I grab a model from Fall Guys, the textures look off from what I see in the game and in pictures:

For example, take a look at the portal skin: https://imgur.com/a/MMcE4Qk
now, take a look at my Portal skin model: https://imgur.com/a/moys9cV

The colors are off. Does anyone know what might be causing this? Do you guys think there is some sort of shader that is in the game which changes the colors?

Also, can anyone show me their nodes that they used to texture Fall Guys models? 

Thank you all.


RE: Fall Guys: Issue with texture appearance - JonathanJoestar - 08-16-2020

From my understanding Fall Guys uses Unity as it's engine. Which means you most likely used Asset Studio to extract it, which defaults to .fbx output. And .fbx files default to 1 on metallic. So just reduce it to get your original "color" back.

Also yeah, the game most likely uses it's own shaders. A good example of this is Granblue Fantasy Versus, by Arcsystem works. When extracted they look flat, https://www.deviantart.com/aoba-art/art/Ferry-from-Granblue-Fantasy-Versus-840429376. But it's because they have their own custom shaders to make sure of the characters features to make an anime art style.

And no. You can't extract shaders if that's what you mean by nodes. You have to remake it by hand because different engines handle shaders differently. BUT YOU CAN extract a text file for shaders and attempt to use to recreate them in something like blender. Example being if in the text file it says, ambient lighting = 0, then you can go into blender and disable it.

Hope this helps.


RE: Fall Guys: Issue with texture appearance - Joshyyy - 08-26-2020

(08-16-2020, 02:21 PM)JonathanJoestar Wrote: From my understanding Fall Guys uses Unity as it's engine. Which means you most likely used Asset Studio to extract it, which defaults to .fbx output. And .fbx files default to 1 on metallic. So just reduce it to get your original "color" back.

Also yeah, the game most likely uses it's own shaders. A good example of this is Granblue Fantasy Versus, by Arcsystem works. When extracted they look flat, https://www.deviantart.com/aoba-art/art/Ferry-from-Granblue-Fantasy-Versus-840429376. But it's because they have their own custom shaders to make sure of the characters features to make an anime art style.

And no. You can't extract shaders if that's what you mean by nodes. You have to remake it by hand because different engines handle shaders differently. BUT YOU CAN extract a text file for shaders and attempt to use to recreate them in something like blender. Example being if in the text file it says, ambient lighting = 0, then you can go into blender and disable it.

Hope this helps.

Thank you so much