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Rigging ripped Yugioh models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Rigging ripped Yugioh models (/thread-37943.html) |
Rigging ripped Yugioh models - LF222 - 09-27-2020 So, ive been using a 3DS max script found on another site to rip models from the Yugioh Duel Terminal arcade games, ive got it all figured out except one thing: The bones are ripped, but arent actually attached to the model. Model: ![]() Unaffected by its rig ![]() Im not sure if the issue is in the script itself, since there seems to be code for exporting bone weights, or if it happens somewhere in the 3ds max export, i'll attach it for reference RE: Rigging ripped Yugioh models - LF222 - 10-12-2020 Bumping, because i really need help with this RE: Rigging ripped Yugioh models - ekaj02 - 10-14-2020 (10-12-2020, 08:49 PM)LF222 Wrote: Bumping, because i really need help with thisim in the same boat ive even done a few posts on this stuff there's one of my posts in case it helps with other stuff http://neoarkcradle.net/forum/showthread.php?tid=7102 i have to admit its hard RE: Rigging ripped Yugioh models - LF222 - 12-18-2020 Bumping again, this is important to me |