Mega Man X3 (August 9th Prototype) Ripping Help - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Mega Man X3 (August 9th Prototype) Ripping Help (/thread-37962.html) |
Mega Man X3 (August 9th Prototype) Ripping Help - QuadFactor - 10-01-2020 I've been trying to rip Vile's sprites from the August 9th prototype of Mega Man X3, but every time I get to the battle, his sprites appear like this: Anyone have any suggestions? RE: Mega Man X3 (August 9th Prototype) Ripping Help - DogToon64 - 10-01-2020 Which platform is it on? If it's on the SNES or Saturn, I might be able to help RE: Mega Man X3 (August 9th Prototype) Ripping Help - QuadFactor - 10-02-2020 It's on the SNES. RE: Mega Man X3 (August 9th Prototype) Ripping Help - DogToon64 - 10-02-2020 Ah, ok, I can definitely help you if it's on the SNES. One way I know of to rip stuff from the SNES is using an emulator called "BizHawk", it can emulate multiple consoles. To rip stuff from the SNES on BizHawk, first, you switch the SNES Core to "BSnes" in Config -> Cores -> SNES, this will allow you to access the "Graphics Debugger". Second, get to the level where you want to rip Vile, and pause the emulator. Open the graphics debugger, click on "BG1 Screen", and switch it to "OBJ". OBJ lets you view 16 x 16 tiles. Here's a little trick I learned about BizHawk (this goes for any game), if you press the "F" key (no joke intended), you can skip one frame while it's still paused. This makes it easier to rip sprites from. Third, look for the tiles you want to rip. When you find them, right click the one you want to rip, and press "Ctrl-C" in the box that appears to copy it, then paste it into whatever drawing/ spriting software you have (MS. Paint, GIMP, Photoshop, ETC.). I hope this helps! RE: Mega Man X3 (August 9th Prototype) Ripping Help - QuadFactor - 10-02-2020 I usually use snes9x, zSNES, and vSNES to rip sprites from SNES games, but I do have BizHawk downloaded for certain games that other emulators can't run. Unfortunately, the sprites still appear the same way in BizHawk. The game only seems to load some pieces of Vile's ride armor, while everything else is the tiles used for Blast Hornet. RE: Mega Man X3 (August 9th Prototype) Ripping Help - DogToon64 - 10-02-2020 Try viewing "OBJ" instead of "OBJ Tiles". I don't know if that will help, but it does have the tiles with the correct colors already done for you. Or, try viewing "Sprites", hover over the sprites, and see if you can copy them. RE: Mega Man X3 (August 9th Prototype) Ripping Help - QuadFactor - 10-02-2020 Nope, those don't seem to be working either. RE: Mega Man X3 (August 9th Prototype) Ripping Help - Barack Obama - 10-02-2020 Here you go: https://tcrf.net/Proto:Mega_Man_X3_(SNES)/August_Prototypes/Vile,_Bit,_Byte,_and_Dr._Doppler Quote:In the August 9th build, going through the boss shutters loads Blast Hornet's tiles instead of Vile's Ride Armor. To load the correct tiles, use Pro Action Replay (PAR) code 7E1E6914 to extend the right camera boundary. Then, activate free-movement mode, position the camera vertically such that the boss shutters are halfway off the screen, then go right. |