Resident Evil for Game boy color - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Resident Evil for Game boy color (/thread-38033.html) |
Resident Evil for Game boy color - LGB - 10-17-2020 Hi guys, been long time I don't post here but I'm in need of people with more experience I'm working on a mod for the pc version of Resident Evil recreating the looks of the canceled Game boy color version. So i'm recreating the characters sprites as voxel models, I was using emulator screenshots as a guide for making them but when I started working on Jill's model I realized I dont have the sprites in the correct scale. I realized this because years ago Lestar from the assembler and El otro lado forum shared a sprite sheet of what it looks like the front sprites of jill extracted from the rom with the correct scale and no matter where I took the screenshot I cant get that same sprite size because the games scales the sprite up/down depending the camera angle. I decided to try to rip the sprites directly from the rom and made some progress but I´m now stuck. I'm using YY-CHR and found the sprites at the very end of the rom but I can't seem to put them together (I rip some sprites before but never this big and never this complicate ). You can see Rebecca's sprite on the image below, I been toying around with diferent options for a good time but cant sem to pass this point. Any ideas or suggestions? Thanks in advance. RE: Resident Evil for Game boy color - rufaswan - 10-19-2020 It looks like the sprite tile should be 16x16 but you set it as 8x8. Can you try adjusting the width? - Rufas RE: Resident Evil for Game boy color - LGB - 10-21-2020 Excuse my ignorance how exactly I do that? looking how to change that I created a new pattern and kinda got better maybe? RE: Resident Evil for Game boy color - rufaswan - 10-21-2020 It is never right when your image have odd/even row gap. It should look like this: Seems like the sprites is in 4-bpp, not 2-bpp. Tile Molester can be download here: http://www.romhacking.net/utilities/109/ You might need to do some work on finding the palettes. Good luck! - Rufas RE: Resident Evil for Game boy color - LGB - 10-22-2020 Thank you! almost there thanks to your help! its not perfect the palettes are a bitch, If I fix the color of one part it breaks anothe one, but is enought for what I need them. EDIT: found the problem for some reason the outer part of the arms is overlaped on the center of the character body) Thanks a lot dude. (the left sprite is the one that Lestar ripped) RE: Resident Evil for Game boy color - rufaswan - 10-23-2020 That's great! The palettes can be a nasty problem. Hope you'll have enough time and patience to fix them. Good luck with your mod! - Rufas |