PNGs missing chunks - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: PNGs missing chunks (/thread-38137.html) |
PNGs missing chunks - D.M. - 11-06-2020 Hello! I was trying to rip sprites from a Java mobile game, specifically a Chinese Pokemon clone, but pretty much all the PNGs in the game lack the chunks necessary for it to be read (stuff like the file header, IDAT, etc.). I was wondering how I would go about fixing the PNGs. I included some samples, 2 being some of the few functioning PNGs in the game, and the other 3 being the ones lacking chunks. RE: PNGs missing chunks - rufaswan - 11-09-2020 It is still PNG files, but with PNG header, chunk name + crc32 removed, making everything in fixed order. For example, "img_220.mid" can be read as: Code: 00 12 bytes PNG IHDR header You can read more about PNG chunks here: http://www.libpng.org/pub/png/spec/1.2/PNG-Chunks.html For example, "img_2.mid" has color type = 6, so it is RGB + has alpha. No palette or PLTE chunk. You can fix the images by reconstructing all headers back. Good luck, - Rufas RE: PNGs missing chunks - D.M. - 11-09-2020 Thanks! I'll check it out and try to do that. |