League of Legends Wild Rift - Help with textures - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Models / Textures (https://www.vg-resource.com/forum-128.html) +--- Thread: League of Legends Wild Rift - Help with textures (/thread-38416.html) |
League of Legends Wild Rift - Help with textures - Sneakyerz - 12-27-2020 Hello! I wanted to post this thread on wanted to learn how LoL Wild Rift textures work in the game such as the Highlight models. I uploaded the textures of Malphite as a example and I know most of what textures are what but there's just 1 texture that I don't know what to do with. It's filename is "h_malphite_g_s" so I assumed it was his specular but it doesn't look like it. Here's the link to all of Malphite's base textures: https://imgur.com/a/NhbjiTt RE: League of Legends Wild Rift - Help with textures - Kauesr - 03-06-2021 I don't know either exactly what goes where... but playing with the RGB channels on photoshop seems to me that each one of the 4 channels is an part of the texture. I assume that de RED channel of the texture is the Metallic parts (because on Janna, MF and Ashe models it fits in perfectly) GREEN and BLUE channel i don't have any idea, it dosen't fit in any node on blender Principled BSDF. |