Shin Megami Tensei Liberation Dx2 ripping problems - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: Shin Megami Tensei Liberation Dx2 ripping problems (/thread-38551.html) |
Shin Megami Tensei Liberation Dx2 ripping problems - PARCB - 01-21-2021 Hello fellow rippers, to my first Tread. I am PARCB, from Spain and it's a pleasure to help this project. This is in order to ask about certain problems regarding my ripping of the mobile game of SEGA: Shin Megami Tensei Liberation Dx2 EDIT:
I downloaded the data as I play the game on mobile, and I pass the assets to my PC in order to rip them as you see. Almost all of the "pngs" (what I want to rip) gave me this RGB problem; but the "tga" files not at all, those are the best images I could get. RE: Shin Megami Tensei Liberation Dx2 ripping problems - PARCB - 06-14-2022 This is a rebump of the post, and also an update with question. So i was able to rip the meshes, the models, and OMG how many cool things are there in meshes. Gotta take a while to order it... My question is if the Textures I ripped are related to the models, or how do they "paint" the models accordingly... There are a bunch of Text assets too and other type of files that may inform Unity this, but... would it be possible without Unity? Can someone help with the images? EDIT: ACTUALLY THERE ARE SOME TEXTURES 3D THAT OVERLAP WITH THE MESH WELL... but the images are still a mess |