Dark Arena Sprites. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: Old (https://www.vg-resource.com/forum-148.html) +---- Forum: Requests (https://www.vg-resource.com/forum-131.html) +---- Thread: Dark Arena Sprites. (/thread-38565.html) |
Dark Arena Sprites. - sergeirocks100 - 01-23-2021 Hello. Could some kind soul rip the sprites from the 2002 GBA FPS, Dark Arena? I already found the textures somewhere else, and i could get the sounds pretty easily, it's just the sprites i'm having trouble with. RE: Dark Arena Sprites. - sergeirocks100 - 03-26-2022 (01-23-2021, 08:39 AM)sergeirocks100 Wrote: Hello. It seems like the thread died, so i may as well show my own progress in trying to get my dirty little hands on Dark Arena's sprites. After extracting the game palette with a GBA emulator, and messing around for a while in PixelDbg, i did manage to get to the textures: Again, rips of these already exist, so it doesn't matter to me too much. I also found the palette colormap, which seems to be similar, but not the same, to the ones on Doom engine games: The sprites are incredibly garbled, but you can make them out: Just for fun, i stuck the Doom IWAD into PixelDbg too, and the sprites are garbled in a similar way, suggesting that Dark Arena's sprite format is also the same or similar to Doom's: I don't know where to go from here, considering i'm not experienced in this sort of thing, but i think it's promising. |