Ripping buildings from Pokemon Lets go Pikachu/Eevee - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Ripping buildings from Pokemon Lets go Pikachu/Eevee (/thread-38591.html) |
Ripping buildings from Pokemon Lets go Pikachu/Eevee - Sirlee41 - 01-27-2021 Ive been looking for house, object models in Pokemon lets go Pikachu/Eevee, but there were Monsters and Characters only, not any building yet. So I am trying to learn to rip those myself. The progress seems to be promising since I could rip any towns in it by using Switch Toolbox. However, after exporting the town, I realized that there were some problems: 1/ It exported the whole scene with houses, objects: trees, grass, rocks, fences, cliffs... I could see there were Skeleton and Visual group folders, but uncheck those boxes seems to be only affecting the viewing on Toolbox, nothing relating to exporting. So i am wondering if there is anyways to just export only the selected one without any other unnecessary objects? 2/ After exporting, I realized that result was a plain mesh. I could see there is folder for material, which seems to be somethings related to texture mapping; it came out to be a Json file, and I just dont know what to do with it. May I get some advices about how to handle this texture and material problem??? |