I need help about app textures PBR to models on Blender - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: I need help about app textures PBR to models on Blender (/thread-38678.html) |
I need help about app textures PBR to models on Blender - Ninjapple_Ripper( ͡° ͜ʖ ͡°) - 02-17-2021 I am ripping Ben 10 Power Trip and I reach extract all textures and models and sprites, but I have some questions: -What is emissive texture and how can I applicate my model? -What is normal texture and how can I applicate? -What is metallic texture and how can I applicate? -Is the animator a skeleton of the model? -How can I the model have background transparent instead black? Here is a link that contains the mesh, the textures and the animator for more information https://mega.nz/file/mb5WFIbL#Mf4QbgG3VbTuJfn9-d0SdHBdJBbGW5flSoTRGCYBbTE RE: I need help about app textures PBR to models on Blender - Koopa512 - 07-24-2021 assuming you're on 2.81+ with a principled shader an emissive texture is a texture that well, emits light and you connect it to the emission node, and set strength until it looks right a normal texture is a texture that adds fake depth to the model, it is set to non-color and is connected to a normal map node , which you connect to the normal node a metallic map is well... how metallic a part of an object is, also non-color and connected to the metallic node yes, the skeleton is what you use to pose or animate the model, as well as shapekeys for a transparent background, go to the scene tab (tv icon) in the properties, and open film and enable transparent |