CapCom 3ds .mod Files - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: CapCom 3ds .mod Files (/thread-38947.html) |
CapCom 3ds .mod Files - wipeoutjack7 - 04-11-2021 Hey all! I've been trying to rip models from Dai Gyakuten Saiban (The Great Ace Attorney), but I haven't been able to find something that can successfully convert from .mod, I've attached an example of this file, and any help would be appreciated! .mod file: https://drive.google.com/file/d/1U_iukYRnh2m96e2zQNfZHKPJbDR1b56g/view?usp=sharing RE: CapCom 3ds .mod Files - ChingKittyCat - 04-18-2021 You can open .mod files with SPICA ( https://github.com/gdkchan/SPICA / https://projectpokemon.org/home/forums/topic/42362-spica-model-tool/ ). I've been ripping .mod's from AA: DD recently with moderate success, but you need a shader. When I dumped my rom, the shader file was thankfully already in there. Yours might be the same way. Look for a .lfx file. |