GGD GBA Part 2 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: GGD GBA Part 2 (/thread-3904.html) |
GGD GBA Part 2 - Lemon - 01-25-2009 Okay, so now I realize that GGD doesn't just work for NDS, and can work for GBa. What should I use to get down to the image and palette files (if it even works like that for GBA) RE: GGD GBA Part 2 - Previous - 01-25-2009 Search. The file. Usually they use 4 bits/pixel. Palettes should be 2 bits/pixel. However, some graphics (usually tiles and less used sprites) may be compressed with GBA's internal L777 compression - you'd have to get a decompressor then. RE: GGD GBA Part 2 - Ninspriterx - 01-25-2009 You know, there's a topic for this. :/ |